After changing our weekly tabletop rp group time to a random weekend day, so we can play for longer at a time and make it easier to get together, we had our first extended session yesterday. I also recently swapped my Changeling paladin of the Raven Queen to my half-elf storm sorcerer, and needless to say this went much better. I missed throwing thunder and lightning at people as opposed to dealing with swords and shields and needing to be all close to baddies and all. So yeah, good times had by all. We saved a haunted town, killed the bad guys which had taken it over, and exorcised the lands, so now our group of adventures have their own staging point that is known by the locals to be haunted, so we really don't have to worry about people being all up in our business.
On a related note, I made a character for the new Dragon Age tabletop, and it was pretty easy. It uses the same classes and all as the video game, but with a little bit different math to adapt to the dice system (a 3d6 system, by the by) better. Haven't actually played it yet, so I can't say how it feels yet, but looking at the character sheet and knowing a bit about probability seems like it should be a nice and cinematic game. Oh, and if there was any doubt, I rolled an elven apostate mage that recently left the alienage to try to find/learn from the Dalish elves which may or may not exist in the area, so hell yeah, explosions and goodness.